GEAR & BASICS EXPLAINED
Learn where your stats come from, how gear is enhanced, and which lines stay when you transfer an item.
CHAPTER 01 · KANON’S AION 2 BIBLE
On this page 12 sections
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Enhancement/Amp Level
Use Kinah & Enhance Stones (or Amplify Stones) to + your gear
Yellow/Unique Gear go to +15 then an additional +5 levels called “Amp” levels represented by the blue diamonds in the image above
Orange/Heroic Gear go to +20 then an additional +5 “Amp” levels
“Amp” levels unlock new orange stats
Orange “Amp” stats depend on the type of gear
Further Detail
Base Stats
Static stats that do not change
Amp Stats
Obtained when going beyond the +15, +20 Enhancement Levels mentioned above
Stats @ max Amp (Level 5)
Weapons
Attack 150
Attack Increase 5%
Armor DOUBLE CHECK
Defense & HP 400
Defense & HP Increase 5%
Accessories
Attack 100
Defense 200
Attack Increase 5%
A Yellow/Unique gear piece at Level 15, Amp 5 transferring into an Orange/Heroic piece will be Level 20, Amp 0.
Stat Lines (Soul Binding)
RNG stat lines rolled from a pool specific to gear piece (ex: all Helmets have the same stat pool, all Weapons have the same stat pools)
These lines can be rerolled individually using “Synch Stones”
These lines can be completely shuffled altogether using Orange “Soul Codex: Reset” otherwise known as “Reset Books”
The value of each stat can be enhanced and reached higher values by using “Soul Codex” books.
An additional Stat Line can be unlocked by using “Philosopher’s Stone” after “Soul Binding Rate” reaches 100%...in other words, once you enhance every stat to 100% using Soul Codex books in the Enhancement > Soul Binding > Bind menu
Further Detail
Manastone/Soulstone Stats
RNG stat lines given to a piece of gear by consuming or “rolling” Manastones/Soulstones
Manastones are for Weapons & Armor
Soulstones are for Accessories
Stats increase in value depending on grade going from Gray > Green > Blue > Yellow
Higher grade Manastones/Soulstones, the higher the chance at higher grade stats
Further Detail
Theostone
Stones that can be embedded into your Weapons that offer a % chance proc effect when landing attacks (IE: 2% chance to deal 5k Water damage to a single target on attack)
Lower grade Theostones can be combined for a chance to create a higher grade Theostone (similar to the Closet - Combine (Skins) system
Theostones make up for a very very small % of your overall damage ( < 1%).
Further Detail
“Potential” Stats
PVP Exclusive stat on Global
Unlocked via “Potential Stones”
“Potential Stones” mainly obtained from Abyss & Abyss Shop
Asia
Weapons and Accessories give PVP Damage Boost %
Armor gives PVP Damage Tolerance %
Further Detail
PANTHEON (STATS) / STATUES
The Pantheon Stats are….just more stats…but bundled stats. Each Pantheon Stat gives you 2 effect stats.
Pantheon Stats can be obtained via:
- Bracelet (Gear)
- Arcana (See CH: 6 Arcana)
- Pantheon (Obtaining and equipping “Statues” and “Portraits” in the Pantheon)
Pantheon Stats:
Destruction [Zikel]
Attack Increase and Perfect Resist
Death [Triniel]
Increases Critical Hit and Regeneration Penetration
Wisdom [Lumiel]
Reduces MP Consumption and increases Double Chance
Destiny [Marchutan]
Increases MP and Endurance Chance
Space [Israphel]
Increases Move Speed and Block Chance
Justice [Nezekan]
Increases Defense and Perfect activation chance
Freedom [Vaizel]
Increases Accuracy and Evasion
Illusion [Kaisinel]
Reduces Cooldown and increases Endurance Penetration
Life [Yustiel]
Increases HP and Regeneration Activation Chance
Time [Siel]
Increases Combat Speed and Double Chance Resist
Highlighted Pantheon stats above are the highest value due to the underlined stat.
***ADD MORE DETAILS ON PORTRAITS***
This chapter follows the mechanics and caveats in Kanon’s living guide. The source update note is 10/4/2026.
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