IDEAL STAT LINES
See the stat lines Kanon recommends for gear slots, plus the raid accuracy and crit context.
CHAPTER 03 · KANON’S AION 2 BIBLE
On this page 18 sections
Every piece of gear has “Stat Lines” that comes on it. These Stat Lines can be changed by using “Synch Stones” or other pieces of Gear of the equivalent grade (Yellow/Unique Synch Stones for Yellow/Unique gear). If you use lower grade Synch Stones (Yellow/Unique Synch Stone for an Orange/Heroic piece of gear, you will have a 10% chance for the stat to get rerolled - never do this).
Synch Stones are obtained via Substance Morphing either Synch Stone Fragments (mainly obtained by running dungeons) or any Yellow/Unique Gear piece.
Another method of rerolling “Stat Lines” is by using orange “Soul Codex: Reset” books (referred to as “Reset Books”). These reroll every single Stat Line at once.
When rolling for lines on gear, always prioritize the lowest % roll lines (≈ x% listed below). It can be a nightmare fishing for the lower % lines especially on Heroic gear. If you get the BIS combination, you can transfer your piece of gear into another using “Transfer Stones” to preserve your Stat Lines. Try to avoid getting a low % line on the extra Philosopher Stone line because that line will not carry over and you’ll have to fish for the line again.
Be careful not to waste Orange/Heroic transfer Stones as these are much harder to come by. Transferring Yellow/Unique Gear to another Yellow/Unique Gear piece is pretty easy but put thought into transferring anything to Orange/Heroic gear. (Check Chapter 5 - Transfer)
The following are the go-to Stat Lines for every piece of gear in order of priority (priority from % chance to roll, not damage value. Ex: Weapon Damage Boost > Damage Boost in terms of actual damage value but Damage Boost will be listed higher on the list below because it has a lower % chance to roll). Percentages on each state vary from piece to piece but the relative difference is the same, you can use this as the benchmark to identify rarity amongst the Stat Lines.
(The following Stat Lines are for Global)
Weapon & Guard
Damage Boost (≈ 2%)
Combat Speed (≈ 4%)
Weapon Damage Boost (≈ 4%)
Might (≈ 5%)
Multi-hit chance (≈ 5%)
Precision (≈ 6%) *may not be needed b/c of new Global 50% crit cap, depends on Ludra caps
Attack (≈ 6%)
Helmet
Double Chance (≈ 1%)
Attack Increase (≈ 1%)
Attack (≈ 4%)
Passive skills for the rest
Cloak
Double Chance (≈ 1%)
Attack Increase (≈ 1%)
Perfect Chance (≈ 1%)
Attack (≈ 4%)
Passive skills for the rest
Shoulder
Double Chance (≈ 1%)
Critical Damage Boost (≈ 3%)
Attack (≈ 4%)
Passive skills for the rest
Chest
Perfect Chance (≈ 1%)
Damage Boost (≈ 3%)
Attack (≈ 4%)
Passive skills for the rest
Pants
Attack Increase (≈ 1%)
Perfect Chance (≈ 1%)
Damage Tolerance (≈ 3%)
Attack (≈ 4%)
Passive skills for the rest
Gloves
Perfect Chance (≈ 1%)
Combat Speed (≈ 3%)
Attack (≈ 4%)
Passive skills for the rest
Shoes
Perfect Chance (≈ 1%)
Movement Speed (≈ 3%)
Attack (≈ 4%)
Passive skills for the rest
Necklace
Combat Speed (≈ 2%)
Might (≈ 2%)
Attack (≈ 8%)
Passive Skills for the rest
Accuracy (≈ 6%) (if needed)
Earring
Move Speed (≈ 2%)
Might (≈ 2%)
Precision (≈ 2%)
Attack (≈ 8%)
Passive Skills for the rest
Accuracy (≈ 6%) (if needed)
Rings
Might (≈ 2%)
Precision (≈ 2%)
Attack (≈ 8%)
Active Skills for the rest
Bracelet
Illusion (Reduces Cooldown and increases Endurance Penetration)
Wisdom (Reduces MP Consumption and increases Double Chance)
Destruction Increases (Attack and Perfect Resist)
Time (Increases Combat Speed andDouble Chance Resist)
Justice (Increases Defense and Perfect activation chance)
Space (Increases Move Speed and Block Chance)
Brooch
Might
Precision
Accuracy
Constitution
Critical or Block
Accuracy & Crit Requirements
Bosses have defensive stats that counter Accuracy and Critical Hit. Below are the Accuracy & Critical Hit values you should reach for the end-game Raid bosses to not miss and maintain the maximum Crit. To see how these stats work in more detail click here → Further Detail
Keep in mind there are additional stats that add to Accuracy and Crit. For example PVE Accuracy and Block Penetration. All of these should be added when reaching the following Accuracy and Crit caps listed below (meaning the Accuracy and Crit listed on your “Stat Info > Main Stats” page will be lower than the following numbers below.
Global Cap is 50%. Currently Training Dummy has a Crit Cap of around ≈ 8.
*These requirements are not yet confirmed for global
Projected Ludra Raid (Global)
1200 Accuracy
1200 ~ 1400 Crit
Corroded Raid
2350 Accuracy
2500 Crit
Muspel (Normal) Raid (need values for this)
? Accuracy
? Crit
Muspel (Hard) Raid
2800 Accuracy
3150 Crit
This chapter follows the mechanics and caveats in Kanon’s living guide. The source update note is 10/4/2026.
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