Guide homeCH 2: A CLOSER LOOK

A CLOSER LOOK

Compare the gear slots and what each one contributes to your character.

CHAPTER 02 · KANON’S AION 2 BIBLE

On this page 6 sections

Weapon & Guard

Gives the highest offensive Base Stats and Stat Lines

Stat Lines are the same between Weapon and Guard

Gives +Active Skills as Stat Lines

Types of Weapons

Dungeon Weapon

4 Stat Lines

Amp 3 Max

Extendable Weapons (Khromede, Ludra)

4 Stat Lines

Amp 5 Max

Crafted Weapons

5 Stat Lines

Amp 1 to 5 Max

There are currently 6 tiers of “Dragon Lord” Crafted Weapons

Tier 1 True Dragon (Amp 1 Max)

Amp 1: Attack 10, Damage Boost 1%

Tier 2 Splendent True Dragon (Amp 3 Max)

Amp 1: Attack 12, Damage Boost 2%

Tier 3 White Dragon (Amp 5 Max)

Amp 1:

Tier 4 Splendent White Dragon (Amp 5 Max)

Tier 5 Wise Dragon (Amp 5 Max)

Tier 6 Splendent Wise Dragon (Amp 5 Max)

Potential Stats

Armor

Helmet, Shoulders, Chest, Pants, Gloves, Cloak, Boots

Gives defensive Base Stats & Stat Lines

Gives +Passive Skills as Stat Lines(no +Active Skills)

Amp Stats (at max in Asia, Global Not Confirmed)

Defense & HP 400

Defense & HP Increase 5%

Potential Stats

Accessories

Necklace, Earrings, Rings, Brooch, Bracelet

Gives offensive and defensive Base Stats & Stat Lines

Amp Stats (at max in Asia, Global Not Confirmed)

Attack 100

Defense 200

Attack Increase 5%

Potential Stats

Necklace: Stat Lines give basic stats + Passive Skills

Earring: Stat Lines give basic stats + Passive Skills

Ring: Stat Lines give basic stats + Active Skills

Bracelet: Gives Pantheon Stats

First obtained via 1st Raid - Ludra

Brooch: Stat Lines give basic stats

First obtained via 3rd Raid - Muspel

Belt & Amulet

Both obtained via lvl 45 MSQ-line.

Belt & Amulet are enhanced differently to regular gear. These 2 pieces of gear require “Noble Belt Enhance Scrolls” or "Fierce Battle Amulet Enhance Scrolls”

Belt scrolls come from clearing Strongholds

Amulet scrolls come from turning in feathers

First obtained via MSQ and you’ll Substance Morph it into a higher grade (Orange/Heroid being max) after +10ing it.

Runes

Runes are enhanced by smashing 2 together and blow up when failing (identical to BDO’s accessory enhancing). Also requires “Clash Rune Enhance Scrolls”

Runes are the only pieces of gear that blow up when failing

Most High rank end-game players are around +7 on both runes

Base Stats

0.5% Damage Tolerance (+0.5%/level)

0.5% Damage Boost (+0.5%/level)

100 Penetration (upgrades +50/level)

1% Combat Speed (upgrades 1%/level after +6)

1% Multi-hit Chance (upgrades 1%/level after +9? Never seen one, need confirmation)

Pendant

Obtained via lvl 50 MSQ-line in the new region in the Chapter 1 expansion

Can be enhanced using Yellow/Unique Amp Stones and “Radiant Balaur’s Essence”

Can be upgraded to +20, can not be currently Amp’d.

Pendant becomes insanely expensive to level the closer you get to max

Base Stats

300 HP (+10/level)

10 Attack Bonus (+5/level)

1000 Defense Bonus (+50/level)

10 Critical Hit (+10/level)

10 Critical Hit Resist (+10/level)

0% Perfect Chance (+0.5%/level after +8)

0% Double Chance (+0.5%/level after +13)

Source note

This chapter follows the mechanics and caveats in Kanon’s living guide. The source update note is 10/4/2026.

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