A CLOSER LOOK
Compare the gear slots and what each one contributes to your character.
CHAPTER 02 · KANON’S AION 2 BIBLE
On this page 6 sections
Weapon & Guard
Gives the highest offensive Base Stats and Stat Lines
Stat Lines are the same between Weapon and Guard
Gives +Active Skills as Stat Lines
Types of Weapons
Dungeon Weapon
4 Stat Lines
Amp 3 Max
Extendable Weapons (Khromede, Ludra)
4 Stat Lines
Amp 5 Max
Crafted Weapons
5 Stat Lines
Amp 1 to 5 Max
There are currently 6 tiers of “Dragon Lord” Crafted Weapons
Tier 1 True Dragon (Amp 1 Max)
Amp 1: Attack 10, Damage Boost 1%
Tier 2 Splendent True Dragon (Amp 3 Max)
Amp 1: Attack 12, Damage Boost 2%
Tier 3 White Dragon (Amp 5 Max)
Amp 1:
Tier 4 Splendent White Dragon (Amp 5 Max)
Tier 5 Wise Dragon (Amp 5 Max)
Tier 6 Splendent Wise Dragon (Amp 5 Max)
Potential Stats
Armor
Helmet, Shoulders, Chest, Pants, Gloves, Cloak, Boots
Gives defensive Base Stats & Stat Lines
Gives +Passive Skills as Stat Lines(no +Active Skills)
Amp Stats (at max in Asia, Global Not Confirmed)
Defense & HP 400
Defense & HP Increase 5%
Potential Stats
Accessories
Necklace, Earrings, Rings, Brooch, Bracelet
Gives offensive and defensive Base Stats & Stat Lines
Amp Stats (at max in Asia, Global Not Confirmed)
Attack 100
Defense 200
Attack Increase 5%
Potential Stats
Necklace: Stat Lines give basic stats + Passive Skills
Earring: Stat Lines give basic stats + Passive Skills
Ring: Stat Lines give basic stats + Active Skills
Bracelet: Gives Pantheon Stats
First obtained via 1st Raid - Ludra
Brooch: Stat Lines give basic stats
First obtained via 3rd Raid - Muspel
Belt & Amulet
Both obtained via lvl 45 MSQ-line.
Belt & Amulet are enhanced differently to regular gear. These 2 pieces of gear require “Noble Belt Enhance Scrolls” or "Fierce Battle Amulet Enhance Scrolls”
Belt scrolls come from clearing Strongholds
Amulet scrolls come from turning in feathers
First obtained via MSQ and you’ll Substance Morph it into a higher grade (Orange/Heroid being max) after +10ing it.
Runes
Runes are enhanced by smashing 2 together and blow up when failing (identical to BDO’s accessory enhancing). Also requires “Clash Rune Enhance Scrolls”
Runes are the only pieces of gear that blow up when failing
Most High rank end-game players are around +7 on both runes
Base Stats
0.5% Damage Tolerance (+0.5%/level)
0.5% Damage Boost (+0.5%/level)
100 Penetration (upgrades +50/level)
1% Combat Speed (upgrades 1%/level after +6)
1% Multi-hit Chance (upgrades 1%/level after +9? Never seen one, need confirmation)
Pendant
Obtained via lvl 50 MSQ-line in the new region in the Chapter 1 expansion
Can be enhanced using Yellow/Unique Amp Stones and “Radiant Balaur’s Essence”
Can be upgraded to +20, can not be currently Amp’d.
Pendant becomes insanely expensive to level the closer you get to max
Base Stats
300 HP (+10/level)
10 Attack Bonus (+5/level)
1000 Defense Bonus (+50/level)
10 Critical Hit (+10/level)
10 Critical Hit Resist (+10/level)
0% Perfect Chance (+0.5%/level after +8)
0% Double Chance (+0.5%/level after +13)
This chapter follows the mechanics and caveats in Kanon’s living guide. The source update note is 10/4/2026.
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